Most importantly of all are the new melee weapons, that can be swapped with the standard pistols. Joining the iconic Medkits is the new Defibrillator, which will bring a dead Survivor back to life. Boomer Bile is a brand new grenade weapon that turns the Infected against each other for a brief period of time, and there are new consumable items such as Adrenaline, which makes Survivors faster and allows them to power through hordes.
Incendiary and explosive ammo can be added to weapons for an offensive boost, while lazer sights improve targeting. The Survivors have their own new playthings too. Speaking of Witches, they can walk around during the game’s daylight levels, and players have to be doubly wary of them this time around. The Spitter is capable of projecting a gob of acid that spreads on the floor and breaks up survivors, the Charger bowls into a group, grabs a survivor, and smashes them into the ground, while the Jockey leaps onto a victim’s head and is able to take control of their movement, riding them into fire, acid or Witches. Of course, the Special Infected get a boost as well, with three brand new zombies to play with. The simple inclusion of unique common Infected makes even the most mundane battles more spicy, and makes for a more varied and fun game. Zombies in hazard suits that are invulnerable to fire, “Mud Men” that run on all-fours and fling filth into your eyes, riot police that wear bullet proof vests, and even more that I daren’t spoil are to be found hidden among the horde. However, they are not to be trifled with. These differ from the Special Infected in that they are no more smarter and able than the common horde, nor can they be played in Versus Mode. One of the major new challenges is the appearance “Uncommon” Infected. Left 4 Dead 2 is chaotic compared to even its predecessor, and while the novelty shock value of the game’s premise has worn off since Left 4 Dead 1, the new zombies and crescendo events definitely make up for it, bringing a whole new brand of panic to the experience. The zombies are more plentiful, more violent and more varied this time around, making for a tougher and more stressful experience. Sticking close to each other, reviving fallen comrades, sharing health packs and covering backs are the key to success, more than ever before. The core gameplay of Left 4 Dead remains relatively unchanged - you team up with three friends and blast your way through never-ending hordes of violent, rage-ridden zombies.Īs always, the Survivors will need to work together in order to reach each chapter’s Safe House. Left 4 Dead 2 gives us control of four new survivors, Nick, Coach, Ellis and Rochelle, as they fight across the American South in five brand new campaigns. Read on to find out if new friends and new zombies does indeed make a better apocalypse. With Valve’s latest game finally in our hands, the ultimate question is ready to be answered: Does Left 4 Dead 2 pack enough content and zombie-splattering fun to justify making a sequel less than a year after the original title’s release, or is Left 4 Dead 2 an unnecessary follow-up that was released too soon? Left 4 Dead 2 was developed to capitalized on the mass success of the original game, adding new characters, campaigns, Special Infected and weapons. That’s what Valve has promised, and that’s what fans will come to expect when they finally pick up the sequel to one of the best zombie games ever made. New friends, more zombies, better apocalypse.